Gungu meeting the first robot — scene artwork from the GunguVerse universe
Gungu and the first robot — an opening story surface from the live GunguVerse experience.
ORIGINAL IPEmotional Storytelling Universe

GUNGUVERSE

A family-friendly cinematic universe focused on imagination, wonder and hope.

Type
Original IP
Franchise
Anchor brand
Year
2026
Status
Live

01 — Position in the franchise

The anchor brand, not one of three siblings

Make a family-facing universe that reads as warm and imaginative to younger audiences while still looking credible to the adults, partners and collaborators who decide whether an IP is worth backing.

Warmth was built through colour, character framing and pacing rather than cartoon cues. GunguVerse also acts as the anchor brand for the wider franchise, so its component language and navigation were designed to be inherited by sibling universes.

GunguVerse sits at the top of the hierarchy. EARTH100000AD and ANTERNAAD are sibling universes that link outward from it, which is why its navigation and component language had to be designed once and then inherited rather than re-invented per property.

Two audiences, one page

Younger visitors arrive for the characters. Adults — collaborators and people evaluating the property — arrive to judge whether an IP is worth taking seriously. The design has to satisfy both without splitting into a kids site and a pitch deck.

02 — Discovery model

Visitors arrive through characters, not menus

A menu asks a visitor to already know what they want. A character asks nothing. The entry model was inverted for that reason.

  1. 1Arrive

    A character, full-frame

    The first thing on screen is someone to care about, not a navigation bar or a value proposition.

  2. 2Recognise

    Personality before plot

    Character framing and copy length establish tone before any story detail is asked for.

  3. 3Follow

    Into the story surface

    The character leads into the moment they belong to, so context arrives with emotion attached.

  4. 4Widen

    Out to the universe

    From a story surface the visitor can move to the wider world, or across to a sibling universe.

Cyber Tigers — scene artwork from the GunguVerse universe
Cyber Tigers — story-surface artwork from the GunguVerse universe.

Characters carry the world

Each story surface is introduced by the character who belongs to it — Gungu, Baba Gungu, Rocket Raju and the Cyber Tigers each open a different part of the universe. Framing, scale and copy length change with the character, while the layout primitives stay identical across all of them.

03 — Franchise architecture

What is shared, and what stays local

One design system carries three universes. The split between inherited and local was drawn deliberately: shared where consistency signals a franchise, local where a universe needs its own atmosphere.

Anchor — GunguVersedefines the system
Brand identityNavigation modelComponent languageType & spacing scale
Inherited by siblingsused unchanged across universes
Layout primitivesCharacter surface structureMedia framing rulesResponsive breakpoints
Local to each universewhat makes them recognisable apart
Colour atmosphereMotion registerNarrative structureCast treatments
Sibling universeslinked outward from the anchor
EARTH100000ADANTERNAAD

Editorial diagram of the structural relationship between the three original universes. No commercial licensing, audience figures or external franchise partners are claimed.

Family-friendly was solved with warmth and pacing — not with rounded cartoon cues that would have cost the property its credibility.

04 — Decisions & rationale

Warmth without infantilising

  1. 01

    Warmth through colour and framing

    Tone is carried by palette, character scale and pacing rather than by cartoon conventions, so adults reading the page still take it seriously.

    Trade-off — Less instantly 'for kids' at a glance than a conventional children's brand.

  2. 02

    Character-first navigation

    Suits younger readers who browse by who they like, and returning fans who arrive looking for someone specific.

    Trade-off — Visitors wanting a structural overview need to go one level deeper.

  3. 03

    Pacing tuned for wonder, not information density

    Section rhythm, imagery scale and copy length were set to build feeling; the site is an invitation, not a wiki.

    Trade-off — Reference-style detail lives deeper in the experience.

  4. 04

    Design system owned by the anchor

    Sibling universes inherit primitives, so the franchise stays coherent and a change lands everywhere at once.

    Trade-off — Any system-level change has to be evaluated against three properties.

05 — Responsive surfaces

Characters have to survive every screen

1440px

Full-bleed character frames with room for the world around them.

1024px

Character and story surfaces pair two-up without cropping faces.

768px

Media stacks above copy; framing shifts so the subject stays centred.

390px

One character per view, tap targets comfortable, no horizontal overflow.

06 — Role & responsibility

Role & contribution

The anchor property of an original franchise — created, designed, built and deployed in-house by Divyank Tiwari.

World-building & characters

Divyank Tiwari

Original universe and cast creation.

Franchise strategy

Divyank Tiwari

How the anchor relates structurally to the sibling universes.

Art direction

Divyank Tiwari

A family-facing but premium visual tone.

UI/UX design

Divyank Tiwari

Character and story surfaces, and the discovery model.

Frontend engineering

Divyank Tiwari

React and TypeScript implementation across phone, tablet and desktop.

System maintenance

Divyank Tiwari

Franchise-wide design-system upkeep and deployment.

07 — Evidence

What the project demonstrates

  • A single design system extended across three connected universes

  • Family-friendly positioning achieved without lowering visual standards

  • Character-first navigation that suits both new and returning visitors

  • A brand structure built to grow into a franchise

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Trust Me StudioCase Study · GUNGUVERSE